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Mechanics

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Version:   1
Platform:   Win98,WinME,WinNT 3.x,WinNT 4.x,Windows2000,WinXP,
Price:   50 USD [Buy Now]
Screenshot:   View Screenshot
License:   Shareware
Limitations:   Unknown
Date:   2005-02-03
Size:   1.81
Rate:  
Publisher:   Virtual Dynamics Org
Support:   support@virtualdynamics.org

Mechanics Simulators (51+) from the Physics Virtual Laboratory

Mechanics (a.k.a. Visual Mechanics) is a Virtual Laboratory of Mechanics. An Intuitively Easy-To-Use collection of -at least- 51 interactive Mechanics simulation modules that allow the user to simulate and visualize experiments. A Virtual Laboratory mainly a t the University level, however, High Schools with ambitious programs and Colleges may find Mechanics very useful for their courses. Mechanics may be used (1) during classes, to support the teacher s explanation, making classes more interesting, (2) in the library by students, to review the topics covered in classes (3) at home by students to run experiments with the student s data, even extreme experiments, which result in a better grasping of topics. Teachers may use this software to prepare classes and suggest experiments. Mechanics makes the students really learn because the experiments exceed those studied in a traditional Mechanics course, thus opening the doors to a richer and enlightening panorama. In a conventional (traditional) Physics laboratory it is impossible to execute experiments with extreme parameters, for instance it is impossible to shot a gun, because it is dangerous, it is impossible to make changes in the acceleration of gravity, it is not possible to carry out experiments in "Slow Motion" or to settle a "time freezing". This software overcomes all these drawbacks. Special Features .- -Experiment pause (Time freezing): inttroduces a pause during an experiment, which is usually used to display vectors (forces, velocities, accelerations, etc) -Slow Motion: executes an experiment sslowly enough for the user to appreciate the details. -Extreme parameters experimentation: AAllows experimentation with parameters that if used in real life would produce damage to the equipment or harm the user. -Using the screen as a blackboard: In many experiments the user may use the screen as a blackboard: placing vectors, blocks, masses, etc wherever he/she wants on screen. <>

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